Chill
Ok, I wasnt going to write a review, but I will. Mainly because of your attitude towards people.
Heres my review on the animation:
2+ minutes is about the length of the whole thing.
18 seconds is how long your little 'animation' was.
You took up 4.8 mb of space, for something thats not even as long as a minute???
Thats just plain wasteful. I would assume this could take maybe 200 kb. But not that much space. You have to end the animation when its over, not when the music is done. Next time, convert your last frame of ANIMATION into a keyframe and in the actionscript window of that frame, put in 'stop();'. Its very simple, and its saves a ton room.
The action, was pretty bad. In the beginning when the monster was running, nothing moved except him. All that moved were his legs, the explosions, and the clouds in the back. Why not the backround? To make it look like a character is running, you have to make the backround move in the opposite direction of the character.
About the monster's legs, why did they all move at once? There is practically no four legged creature that moves with all four legs at once. Not even a monster with four legs would do that. Wanna know why? Because it would fall over! It just doesnt add up. And dont say something like "well there are some that do", thats not the point. Its not even moving, and the legs are not nearly going fast enough to actually achieve something like that. Hell, not even the cheetah does that! And thats one of the fastest animals on Earth!
Then we go to the creature itself. Its not really detailed, but thats ok. Things dont need extensive detail to be good. Like 'Madness'! In the beginning, all the characters were simply drawn out, and it still looks good today! But do drop the gradients, they look bad on a character. Even on a monster. Remove them.
Now why was the monster in the animation looking at you the whole time? It doesnt even move its head! It just stays the same! Make it look forward, because it doesnt make sense for it to stare at you the whole time.
The plane. It was somewhat decent. Why were the machine guns pointing off in a different direction than the plane itself? Make them point in the same direction the plane is pointing. The glow in the front shouldnt be there. Or at least make it smaller when its firing and make it look like its going outward, not inward. Draw something to makes it look like the plane is actually moving, not just floating up there. Like make some stars in the sky that are moving as the plane flies.
Explosions, they were bad. Im sorry Im not giving you thumbs up everywhere, but you need to know what you did wrong. The explosions were just too simple. Animate your explosions. Make fire burst out the sides, make dirt fly up, draw smoke rising out. Dont just half-ass a little fire with a glow. Making it fade away was the only good part about them. You at least got that right.
Now we go on to the human. He was actually one of the better drawn characters. But his death was just plain boring. People dont want to see a creature jump on his back and have body parts just drop to the ground! They want to see him turn around in fright, try to run away, and see the creature impale him! As he's screaming the creature should like tear him in half and rip off his face! That would be epic! But all I saw was his head and arms fall off, then showing him on the ground with some lines for blood and then some piece of him magically appearing in the creatures hand for him to swallow up! WTF?!
Finally, the backrounds. Please, for the love of anything, make it more than just a rectangle for the grass and the sky! and animate SOMETHING that gives the appearance that the creature is MOVING and not just standing there with his legs slitghtly tweened!
Now your responses to reviews. I wont go all detailed, but you need to chill your ass out. YOU HAVE TO ACCEPT CRITISIZM! If people rate bad ACCEEPT THAT! Just because someone has not submitted, doesnt mean they cant review. If that were true, then we would not have move critics. Thanks!